August 2024 - Zone Nine Nihilation - Week 3 + 4
Last updated
Last updated
Compared to the June 2024 build, the pathway leading to the city center has undergone significant enhancements to provide a more intuitive and immersive experience. The vegetation has been thoughtfully reorganized, with trees now placed in more logical and natural locations, avoiding previously awkward placements.
The lighting has also been refined to create a more natural ambiance, highlighting environmental details and enhancing the depth of the forest areas. These improvements not only add realism but also make navigation smoother and exploration more engaging, with redesigned structures and overgrown paths reflecting the post-apocalyptic world’s natural evolution.
Map and Environment Enhancements:
Fix map’s landscape height:
Issue: The map's terrain height was unrealistic and visually unappealing.
Action: Adjusted the terrain height to create a more natural and realistic landscape, enhancing overall visual quality.
Hide decor from layout map:
Issue: Excessive decorative elements cluttered the map, impacting user experience.
Action: Removed or hid unnecessary decorations to reduce clutter and streamline the visual experience.
Add Compass:
Issue: Players had difficulty navigating the game world without a directional guide.
Action: Introduced a compass to the game interface, allowing players to easily orient themselves.
Add Marker Cooldown:
Issue: Players could spam map markers, leading to cluttered interfaces.
Action: Introduced a 5-second cooldown to prevent overuse and ensure a cleaner map display.
Add New Map’s Landscape Layers:
Issue: The map's landscape was visually flat and lacked depth.
Action: Added new landscape layers to enhance detail and create a more visually engaging environment.
Update Map:
Issue: The map needed improvements for better gameplay flow.
Action: Made comprehensive updates to the map, enhancing terrain and environmental details.
Update Park OCT:
Issue: The park area within the OCT map was underdeveloped.
Action: Updated the park area, refining environmental elements for better immersion.
Add Industrial Zone Prefab:
Issue: The map lacked industrial-themed zones.
Action: Added a new industrial zone prefab to introduce complexity and variety.
Inventory and Gameplay Mechanics:
Inventory Validation:
Issue: The inventory system needed validation to ensure all updates were properly integrated.
Action: Completed and validated the inventory system, confirming that all changes were successfully applied.
Fix T Pose:
Issue: Characters would occasionally freeze in a T-pose due to animation issues.
Action: Fixed the animation glitch to ensure smoother character movement and interaction.
Adjust Player Score:
Issue: The scoring system for eliminating players was unbalanced.
Action: Adjusted the points awarded per player kill to better balance the game and enhance competitiveness.
Update Stats in Inventory:
Issue: Player stats in the inventory were not displaying correctly.
Action: Updated and validated the stats display within the inventory system.
Add Door Interaction Feature:
Issue: Players lacked the ability to interact with doors, limiting gameplay options.
Action: Added a feature that allows players to open or break wooden doors, and fixed bugs related to door collision detection and animation.
UI/UX Enhancements:
Add Pick Team Widget:
Issue: The team selection process was confusing and unclear.
Action: Updated and validated the Pick Team Widget to simplify and clarify team selection.
Update Player HUD Layout, Add Chatbox, Input Guide, Adjust quick slots:
Issue: The player interface was outdated and lacked key features.
Action: Redesigned the HUD layout, added a chatbox for communication, included an input guide, and adjusted quick slots for easier item access.
Reduce Icon Scale:
Issue: Some icon was too big, disrupting the user interface.
Action: Made the icon less prominent, improving overall interface aesthetics.
Miscellaneous Fixes and Additions:
Fix Error Health bar and Nameplate:
Issue: There were display issues with the health bar and player nameplates.
Action: Fixed these issues to ensure that health bars and nameplates display correctly during gameplay.