Zone Nine Documentations
  • ๐ŸซกWelcome to Zone Nine
  • ๐Ÿ“–The Lore of Zone Nine
  • ๐Ÿ‘จโ€๐Ÿ’ปDevelopment Approaches
    • ๐Ÿ—๏ธModular Development
    • ๐Ÿ“ขBuild in Public
    • ๐Ÿค–Infinite Content Generation
    • ๐ŸŽฒZk-VRF
  • ๐Ÿ—บ๏ธRoadMap
  • โ–ถ๏ธGameplay
  • ๐Ÿ“ˆGame Economy
    • ๐ŸฆœOverview
    • ๐Ÿ”ญScientific Foundation of Zone Nine's Economy
  • ๐ŸŽฎDevelopment Log
    • Jan 2024 - Dev Test - Unoptimized
    • July 2024 - Zone Nine Nihilation #1 - Pre-Alpha - GM Vietnam debut
      • Can not pick up items - Fixed
    • July 2024 - Zone Nine Nihilation #2
    • August 2024 - Zone Nine Nihilation #1
    • August 2024 - Zone Nine Nihilation #2
    • September 2024 - Zone Nine Nihilation #1
    • September 2024 - Zone Nine Nihilation #2
    • October 2024 - Zone Nine Nihilation
    • November 2024 - Zone Nine Nihilation - Closed Alpha
    • December 2024 - Zone Nine Nihilation
    • Q1/2025 - Zone Nine Nihilation
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Development Approaches

Zone 9 is pioneering a development approach that combines Modular Development with a Build in Public ethos, charting a path that prioritizes engagement, quality, and transparency.

This dual-faceted strategy involves breaking down the gameโ€™s development into distinct, manageable modulesโ€”each encompassing specific game mechanics or features.

These modules are developed, released, and refined in phases, allowing the development team to concentrate on perfecting individual aspects of the game before integrating them into the larger game world.

PreviousThe Lore of Zone NineNextModular Development

Last updated 1 year ago

๐Ÿ‘จโ€๐Ÿ’ป
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