Zone Nine Documentations
  • 🫡Welcome to Zone Nine
  • 📖The Lore of Zone Nine
  • 👨‍💻Development Approaches
    • 🏗️Modular Development
    • 📢Build in Public
    • 🤖Infinite Content Generation
    • 🎲Zk-VRF
  • 🗺️RoadMap
  • ▶️Gameplay
  • 📈Game Economy
    • 🦜Overview
    • 🔭Scientific Foundation of Zone Nine's Economy
  • 🎮Development Log
    • Jan 2024 - Dev Test - Unoptimized
    • July 2024 - Zone Nine Nihilation #1 - Pre-Alpha - GM Vietnam debut
      • Can not pick up items - Fixed
    • July 2024 - Zone Nine Nihilation #2
    • August 2024 - Zone Nine Nihilation #1
    • August 2024 - Zone Nine Nihilation #2
    • September 2024 - Zone Nine Nihilation #1
    • September 2024 - Zone Nine Nihilation #2
    • October 2024 - Zone Nine Nihilation
    • November 2024 - Zone Nine Nihilation - Closed Alpha
    • December 2024 - Zone Nine Nihilation
    • Q1/2025 - Zone Nine Nihilation
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  1. Development Log

August 2024 - Zone Nine Nihilation #1

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Last updated 9 months ago

Map and Environment Enhancements:

  • Updated Map Markers and Navigation: Issue: Map markers and navigation needed improvements for better player orientation. Action: Integrated advanced navigation systems and updated map markers to enhance player experience and targeting accuracy.

  • Environment and Tree Design Updates: Issue: Outdated tree and environment designs were affecting the game's visual appeal. Action: Enhanced tree and environment elements, including updates to the city park, to create a more immersive game environment.

Inventory and Gameplay Mechanics:

  • Restored and Improved Inventory System: Issue: The inventory system lacked compatibility between components and the Quickbar, leading to gameplay disruptions. Action: Restored the Components Inventory and implemented Quickbar compatibility. Resolved general inventory issues and collection effects for smoother gameplay.

  • Initial Inventory Setup and Zombie Behavior Adjustments: Issue: Inventory setup for players and zombie behaviors needed refinement. Action: Set up initial inventory for players and adjusted zombie behaviors to ensure consistent and balanced gameplay.

  • Ammo and Item Management Fixes: Issue: There were issues with ammo management and dropping items after death. Action: Fixed ammo-related problems, added an auto-reload feature when ammo is available in the inventory, and refined item drop logic after player death.

Combat and Player Enhancements:

  • Improved Gun Accuracy and Combat Mechanics: Issue: Gun accuracy and combat mechanics were not optimized, impacting gameplay realism. Action: Enhanced gun accuracy, added armor for all characters, and made adjustments to combat behaviors and the user interface for a more realistic and controlled combat experience.

  • Third-Person Camera Enhancements: Issue: The third-person camera offset was not optimized, affecting gameplay visuals. Action: Improved the third-person camera offset to enhance visual experience and gameplay engagement.

Miscellaneous Fixes:

  • General Code Improvements: Issue: Various minor issues and inefficiencies were affecting the game's performance. Action: Made general improvements to the game’s code, ensuring smoother operations and a better overall gaming experience.

Loot Spawning Adjustments: Issue: Loot spawning was unbalanced, leading to unfair gameplay scenarios. Action: Adjusted loot spawning functionalities to ensure balanced distribution and fair gameplay dynamics.

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