Zone Nine Documentations
  • 🫡Welcome to Zone Nine
  • 📖The Lore of Zone Nine
  • 👨‍💻Development Approaches
    • 🏗️Modular Development
    • 📢Build in Public
    • 🤖Infinite Content Generation
    • 🎲Zk-VRF
  • 🗺️RoadMap
  • ▶️Gameplay
  • 📈Game Economy
    • 🦜Overview
    • 🔭Scientific Foundation of Zone Nine's Economy
  • 🎮Development Log
    • Jan 2024 - Dev Test - Unoptimized
    • July 2024 - Zone Nine Nihilation #1 - Pre-Alpha - GM Vietnam debut
      • Can not pick up items - Fixed
    • July 2024 - Zone Nine Nihilation #2
    • August 2024 - Zone Nine Nihilation #1
    • August 2024 - Zone Nine Nihilation #2
    • September 2024 - Zone Nine Nihilation #1
    • September 2024 - Zone Nine Nihilation #2
    • October 2024 - Zone Nine Nihilation
    • November 2024 - Zone Nine Nihilation - Closed Alpha
    • December 2024 - Zone Nine Nihilation
    • Q1/2025 - Zone Nine Nihilation
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On this page
  • Map and Environment Updates
  • Map Layout and Design Progress
  • Zombie and Creature Enhancements
  • Game Design Updates
  • Quickbar and Inventory Updates
  • Loot and Item Spawn Updates
  • Melee and Weapon Updates
  • Bug Fixes and Miscellaneous Improvements
  • General Bug Fixes
  • UI and Functionalities
  1. Development Log

September 2024 - Zone Nine Nihilation #1

PreviousAugust 2024 - Zone Nine Nihilation #2NextSeptember 2024 - Zone Nine Nihilation #2

Last updated 7 months ago

Map and Environment Updates

Map Layout and Design Progress

  • The basic layout of the new October (codename OCT) map is now complete, and we are currently in the process of designing and organizing various elements and objects within the map to ensure a balanced and engaging gameplay experience.

  • OCT will have a smaller area compared to Z9 (the map introduced at GM Vietnam and Game Space in June 2024), creating a harsher environment that intensifies the tense confrontations between the two teams, intertwined with challenges from zombies, wildlife and the harsh environments.

  • With OCT, our goal is to encourage more frequent and continuous engagements between the two teams, ensuring a fast-paced and competitive environment where strategy and quick decision-making are key to victory.

Zombie and Creature Enhancements

New Zombie Types

  • Introduced multiple variations of standing zombies (Walkers) with new appearances to add more diversity to the zombie threats.

  • Crawlers (crawling zombie) have been introduced as a distinct new zombie type, adding unpredictable ground-level threats for players.

Wilder (Bear) Updates

  • Wilder (Bear) is not a zombie but a dangerous creature that has its own unique combat mechanics.

  • The Wilder (Bear) behavior and attack mechanics have been refined, introducing new, more challenging heavy attack mechanics for a realistic fight.

  • The Wilder (Bear) will have a Boss-like mechanic, meaning it only attacks in a specific area and returns to its lair after defeating players. The Wilder (Bear) will be harder to kill, but you’ll earn more points upon taking it down.

Game Design Updates

Quickbar and Inventory Updates

  • Quickbar button functionalities have been changed to numbers for easier access during combat.

  • The inventory system is now almost fully completed, offering smoother integration with other gameplay systems.

Loot and Item Spawn Updates

  • Introduced a feature that allows for random ammo spawning, adding a layer of unpredictability to the gameplay environment.

  • Improved the spawn and loot system to ensure balance and fairness and added outlines to loot boxes to help players easily identify lootable items.

Melee and Weapon Updates

  • The setup for melee weapons has been refined, ensuring smooth execution of combo attacks and better overall weapon handling.

  • Pistol size adjustments were made, ensuring pistols hang realistically on the player's thigh or back.

Bug Fixes and Miscellaneous Improvements

General Bug Fixes

  • Fixed the bug where fists would incorrectly drop as items during gameplay.

  • Fixed a UI bug where the icon for the fists would scale up too large when selected.

  • Additional improvements were made to health management systems, ensuring accuracy in health tracking during combat.

UI and Functionalities

  • Several UI improvements were made, including changes to the team pick widget, light adjustments, and debug fixes for team bars.

  • The crosshair has been updated to a plus sign, with dynamic behavior where it expands when running and contracts when aiming.

  • Changed the food and water use effects, offering a fresh visual experience.

  • Updated the death sound effects to enhance immersion during player elimination.

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